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TOWNSTAR -Town Star Novice Guide (6) - Industry and Trade

base unit

Like the agricultural economy, the industrial system also has basic units: labor and storage.

The functions of industrial labor are as follows:

The builder's house is equipped with the system at the beginning of the game, no need to build it again, the forklift is not built at the beginning

The functions of industrial warehousing are as follows:

The fuel tank game is initially equipped, and it is generally not built before a perfect fuel economy has been established.

water supply facilities

At the beginning of the construction of the fuel economy, the water supply facilities will accompany the development of the entire game. No matter what industrial products are produced in the later stage, the bottled water produced by the water plant is required. Therefore, the location of the water plant is very critical at the beginning. It is best to choose a later stage. not demolished.

If the water plant is built in the pond, there is no need to send water workers to the well to fetch water later.

The functions of the water supply facilities are as follows:

Electricity facilities

Like water supply facilities, electricity is the foundation of the entire industrial economy. Players do not have much money to build power plants at the beginning, so they build wind power first, and then dismantle them later.

The nuclear power plant will passively provide electricity to the industrial facilities near the power plant, so players need to plan the land properly.

The functions of the power facilities are as follows:

Fuel System

Fuel is the lifeblood of the entire game. The products produced need to be towed by trucks or boats for sale. The only condition to maintain the normal operation of the trucks is then, so players should not reasonably plan a piece of land for the production of fuel.

The functions of the fuel facility are as follows:

At the beginning of drilling, crude oil is produced. To obtain gasoline, crude oil needs to be processed into oil at the refinery, and then the oil is processed into gasoline. The relationship is as follows:

winemaking

Winemaking is a complex economy. Due to the need to make glass bottles, glass bottles need to be dug in sand mines to produce silica. If the player's land is not backed by mountains, they generally do not plant vineyards and do not make wine.

The functions of the brewing economy are as follows:

heavy industry

The production of blue steel is the ultimate ecology of this game, because blue steel has the most points, and those players who play in the rankings generally operate heavy industry as an important industry.

Steel production is very complicated. It is necessary to build a mine on the side of a mountain, produce iron first, then build a steel mill to refine the steel, and finally train it into blue steel.

The functions of the mine are as follows:

After the iron is produced, it can be sold first, because the unit price of iron is 4,150 yuan, which is more than sugar cane, so it is easy to accumulate funds. Accumulate funds and build steel mills later.

The functions of the steel mill are as follows:

The production of blue steel requires uniforms, so in the era of light industry, players must build a good fabric factory.

trading

In trade, the most helpful is: Neighbor Delivery, also called Jimmy, who can help you establish trade relations with your friends, and you can drop things between each other.

Others, such as ships and trucks, are equipped at the beginning of the game and do not need to be built.

The functions of trade are as follows:

This article is only for knowledge sharing and does not constitute any investment advice!

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