TOWNSTAR -Town Star Novice Guide (4) - Basic Advanced
The game currently belongs to the inner stage, and players do not need to deposit funds at present.
After entering the game, you will see the initial economic situation of the account (displayed in the upper left corner of the game interface):
- Initial Amount: 25000
- Gasoline: 40
- Wood: 9
- Wheat: 10
Players rely on the initial economic system to start planting crops, trading agricultural products, upgrading industries, and establishing their own economic model.

Every time a product is sold, players can get relevant experience points (pentagram in the upper right corner of the game interface). The project side will clear the experience points after the season ends. The top 500 experience points will be rewarded with $75~10,000.
After account registration, you will enter a world map, and players will receive their own game land on this world map.
Since this is a business strategy game, every time, space and industry must be considered, so land is a prerequisite. There are skills in acquiring land, generally giving priority to the following three elements:
- Close to Civic Center (pictured below)
- near body of water
- close to the mountain

If the land you choose is close to the sea, the mountain, and the civic center, it will be very easy to play in the ranking. The reasons are as follows:
(1) The products produced on the land need to be transported by trucks or ships. The shorter the distance from the land to the municipal center, the less time it takes and the faster the return of funds.
The same is the land. It takes 1 minute for others to transport products, and you only need 7 seconds, so your efficiency will be higher.
(2) The advantage of backing the mountain is that in the later stage of industrial development, the production of metal requires land close to the mountain, and the selling price of metal is much higher than that of agricultural products.
If the land does not rely on the mountain, there will be no such function.
land quality
Under normal circumstances, the land that meets the above conditions at the same time has been received. So how do you look at the quality of a piece of land, and how do you give up the land you receive?
If you find that the land backing the mountains, the sea, and the municipal center is gone, then you need to look at two other elements:
- plain
- Departure time
The advantages of the plain are: there are fewer trees, saving the funds for blasting trees to open the way; there are more pastures, and chickens are raised in the later stage, and the chickens have sufficient raw feed.
The advantages of the departure time have been introduced in the previous section. How to see the departure time, and how to give up the land if the departure time is too long?
Check departure time
Click "Vehicle" - Sell - you can see the time in the pop-up interface (below), the general departure time is within 1 minute of the land.

change territory
When you find that the starting time is too long, or the game can't go on, you can change the territory.
Click on the "gear" of the farmer in the upper left corner, select "Create New Town", and click "Create New Town" again.

Build the prototype of the farm
After the land is determined, you can see the original 2 mu of wheat. Generally, we do not recommend planting wheat and planting sugar cane instead, because 10 pieces of wheat can only be sold for 3,000 yuan, and 10 pieces of sugar cane can be sold for 4,000 yuan.
Each sale is transported by truck or boat, and the amount of gasoline required remains the same. With limited fuel, we produce as much high-value product as possible.
Select the wheat field, click "**" below (the same way to destroy other items later), blow up the wheat, and plant sugar cane instead.
Planting needs to be close to the water source. We generally save costs in the initial stage and adopt the "well + puddle" method, and the water source is surrounded by the upper and lower sides of an acre of land (as shown in the figure below).

Create a prototype of the farm as follows:
(1) Click "SHOP" at the bottom right, select "Farm", find "Sugarcane Field (sugar cane)" to pay; (2) Press the ground next to each other, build a "well", click "SHOP", select "Farm", Find the "Well" payment; if the funds are sufficient in the later stage, the well can be destroyed and replaced with puddles (the puddles are on the Terrain page in SHOP), so that the crops do not need to be watered.

(2) Establish a farmer's workshop and a logging workshop
After you have established 6 mu of land, you will find that a farmer can't work, and there may not be enough wood at this time. At this time, a farmer's workshop and a logging workshop should be established.
Most buildings in the game need to be built on the side of the road, so after getting the map, it is necessary to plan which grids are roads.
The workshop is constructed as follows:
Choose a piece of land, click SHOP, click Farm, and choose Farm House/Lumberjack House. With the initial capital, you can plant 5~7 acres of land with 3~5 farmers.

One workshop corresponds to one worker, so don't build too many, these workers must be paid.
sell crops
The harvested crops are to be sold in time, every 10 units of the crop. One is to get back the funds; the other is to prevent the Silo (crop warehouse) from being full (20 units full) and farmers discarding the harvested crops.
Crops for sale are as follows:
(1) Click on the truck, select "Sell", select the crop you want to sell, such as "Sugarcane", click "SELL-1" (meaning to consume a gasoline) in the upper right, the truck will automatically deliver the goods; (2) Drive back After that, click on the truck, and the funds will be automatically credited to the account.

Under normal circumstances, for 40 barrels of gasoline, the first 10 barrels are for sugar cane transportation. These funds are used to deduct wages, and 2 "water wells" can be replaced with "puddles".
Building an agro-ecosystem
After building three "puddles", the money from the sugar cane sold will be saved to prepare for the establishment of "processing plants" and "storehouses".
A truck that transports 10 units of sugar can sell for 31,500; a 10-unit sugar cane can be sold for only 4,000.
Therefore, it is necessary to build a processing plant, which is also the method used in the later industrial model, selling raw materials, and never selling deep-processed products that are valuable.
Build a processing plant
When the gasoline is used for 23~25, it is necessary to start the construction of processing plants and warehouses. One processing plant is 15,000, and the other warehouse is 20,000, so the balance of game funds should be more than 40,000 (considering labor wages).
Choose a piece of land near the road, click SHOP, choose "Farm", find "Wind Mill", and build the first processing plant.
build warehouse
The processed sugar should be temporarily stored in the Storehouse (a warehouse, a special warehouse for storing handicraft products), and it will be sold by truck after 10 units of sugar are collected.
Select a piece of land near the road, click SHOP, select "Farm", find "Storehouse", and build a warehouse.
production of sugar
Once the processing plant is established, it is time to run the processing plant to produce sugar.
Click on the built processing factory (Wind Mill), select "Craft", select "Sugar", click "Make", and start processing sugar.
Processing sugar requires 6 units of cane and 3 units of wood, so make sure you have enough raw material cane and wood in stock.
If the wood stock is sufficient and the loggers start to discard the wood, it is necessary to build a wood warehouse and find "Wood Shed" in SHOP, Farm.
Break through the economic deadlock
After playing to the previous step, many people frantically built a Wind Mill, resulting in no crop supply, wood supply, gasoline supply, and the game economic model collapsed.
How to avoid this from happening?
Under normal circumstances, when we still have 13~15 units of gasoline in stock, we will start to build a fuel system to break the dead end of the game.
How to do it?
Don't be in a hurry at this time, just keep the game with 2~3 Wind Mills, 2~4 Waterholes, 5~7 Sugarcane Fields, 3~5 Forests, 5 Farmers, and 1 Lumberjack. , the rest is handed over to time, let the game produce sucrose, and sell it when it is full.
For the time being, don't worry about farmers discarding crops, let alone selling sugar cane to save fuel. Our purpose is to save enough money to build a fuel system and break through the deadlock.
How much money do you need to set aside to build a fuel system?
The fuel system is a huge industrial group, with a total of 7 items and about 17 units of buildings, with an estimated consumption of 69,750 yuan.
They are:
Redinery (refinery)
Water Facility
Warehouse (industrial warehouse)
Worker house
Wind Turbine
Oil Pump (Drilling)
Upgrade asphalt road (refinery must build asphalt road)

Building a fuel ecosystem
We added 15,000 to the 69,750 fuel system to account for the payroll expenses and some pavement to be extended. That is to say, to establish a fuel economy system and make it work normally, it needs 84,750 yuan of game funds, and it takes 3 times of sucrose to be sold.
The system is established as follows:
Upgrade pavement: Click the pavement and select "Upgrade" to upgrade the pavement to the asphalt road
Refinery: Select the location, click "SHOP", select "Industrial", click "Refinery" (refinery), the refinery must be built on the side of the asphalt road
Water Plant: Click "SHOP", select "Industrial", find the water plant "Water Facility", it is best to build it near the water source
Industrial Warehouse: Click on "SHOP", select "Industrial", and find "Warehouse" (industrial warehouse)
Workshop: Click "SHOP" after selecting it, select "Industrial", and find "Worker house" (workshop)
Wind power: click "SHOP" after selecting it, select "Industrial", and find "Wind Turbine" (wind power), the efficiency is very slow, build a few more if conditions permit
Drilling: Click "SHOP" after selecting it, select "Industrial", find "Oil Pump" (drilling), and build 3~5 pieces.

After the supporting facilities are established, enter the refinery "Refinery", choose to produce oil (Petroleum), convert crude oil into oil, accumulate a certain amount of oil, and then switch to the production of gasoline "Gasoline". .

After the fuel system is formed, it is necessary to optimize the farm economic system. At this time, because you will not enter a dead end, you can explore and discover new economic strategies on your own.