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Gary Vaynerchuk 支持的Swoops 為NFT 籃球比賽籌集了350 萬美元
Courtside Ventures 和Alpaca VC 領投了這輪融資,Vaynerchuk、DraftKings 首席執行官Jason Robins 和其他幾位也加入了該輪融資。
Bandai Namco設立30億日元基金投資Web3.0、元界等公司
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萬代南夢宮娛樂12日宣布,啟動了創業投資基金“萬代南夢宮021基金”。
“自然延伸”:世嘉的Super Game項目考慮添加NFT
世嘉遊戲製作人Masayoshi Kikuchi表示:“未來游戲將擴展到雲遊戲和NFT等新領域,這是一種自然延伸。
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Cambria volume breaks $25 million as RSGP TGE approaches
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@cha...com
2026-09-09 20:18
Cambria is finally approaching the part of every crypto game roadmap that actually matters:THE TOKEN.After approximately 47 delays, RSGP is rumored to be launching in early September, and the market is already mentally pricing this thing at a $50M+ FDV.Because naturally, nothing says “fundamentally sound gaming economy” like players speedrunning a dungeon to farm points before the token launch.The numbers are actually getting interesting though.Cambria has now processed $25M+ in game volume and generated roughly $450K in revenue.There was also a $132K write-down from a mispriced item exploit, because apparently even the game economy needs its own rug-pull arc.But the real plot twist?Dungeon Fishing.Added in July and already responsible for ~83% of the volume.The original Dungeons combat mode? Around $4M.Sword in the Stone and Gizmo’s Folly?Basically the blockchain equivalent of that one NFT collection nobody remembers minting.The gameplay is beautifully degen:Buy keys.Use keys to play.Get more keys, gems, loot, crafted items.Cash out the valuable stuff.Repeat until RSGP launches.Pretend you were here for the “gaming experience.”And now everyone is suddenly extremely bullish because the token might launch at a $50M FDV.Classic crypto.Nobody cared about the game.Then someone whispered “TGE” and suddenly we're all esports professionals.If RSGP launches and the farming incentives are even remotely juicy, expect the Cambria servers to discover the true meaning of risk-to-earn.The risk: losing your keys.The reward: possibly getting a token that immediately gets sent to the LP.We are so back.
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Minds by Animoca Brands launches AWS Agentic Football Cup
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@cha...com
2026-09-08 19:20
Crypto finally found a use case for AI that nobody asked for: letting LLMs manage a football team.Animoca’s Minds + AWS are launching the Agentic Football Cup, where you coach five autonomous AI footballers using… prompts.No coding. No button mashing. Just vibes, natural language and praying your defender doesn’t interpret “stay compact” as a philosophical suggestion.You give each agent a playbook:“Mark the striker.”“Press high.”“Recover quickly.”Then the AI proceeds to understand your tactical masterpiece approximately as well as ChatGPT understands “make this email sound less corporate.”Every 2 seconds, the agents receive the entire match state.They have 1 second to decide whether to pass, shoot, dribble, tackle, press, mark, etc.Miss the deadline?Your footballer just stands there.Congrats, you’ve invented AI latency meta.And it gets even better: you have an AI Assistant Coach that remembers your team, analyzes matches and recommends changes to your prompts.So eventually we have:You → AI Coach → AI Football Manager → AI PlayersAt this point the only human left in the loop is the guy checking whether the AWS bill is still under control.Up to 12,000 teams will compete across six leagues, with 10 automated matches every weekend for seven weeks.Then the finalists get flown to Vegas to compete for:🥇 $30K🥈 $15K🥉 $5KNo blockchain required.No wallet required.No “connect wallet to receive your +2% goalkeeper buff.”Just AI agents playing football because apparently this is where Web3 was always headed.Honestly, this is one of the more interesting AI experiments in gaming.If autonomous agents can actually develop distinct tactical behaviors from natural-language instructions, we're potentially looking at a whole new category of games where the gameplay is basically managing AI personalities.Or we're about to watch 12,000 teams discover that every AI midfielder has the tactical intelligence of a 2008 FIFA bot.Either way, I'm watching. ⚽️🤖
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Kaidro Wraps Up Play to Airdrop With One Last KDR Distribution on September 4
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@cha...com
2026-09-03 19:53
Kaidro just ended Play to Airdrop.Ah yes, the circle of GameFi life.First: Play to EarnThen: Play to AirdropNow: Play because the game is actually fun, apparentlyKaidro is shutting down its Play to Airdrop program on September 4, along with Synergy and KDR staking.The final airdrop lands at 9 AM PST, based on the August 30 snapshot. Staking also closes, auto-restaking gets turned off, and everyone has until December 31 to unstake.Early unstakers get their original KDR back.No bonus.No yield.No magical “thank you for your liquidity” bag of tokens.Just the principal.But don't worry, KDR isn't going away.The studio says it wants to reserve the token for future community opportunities tied to the game and its broader media universe.Translation:“The token isn't dead. We're just putting it somewhere safe until we figure out what to do with it.”And honestly, the bigger shift is pretty interesting.Kaidro is basically moving away from:“Play the game because number go up.”toward:“Play the game because it's a game.”Wild concept. Revolutionary stuff.Meanwhile, Kaidro: Clan Battles is still being developed on Ronin, with 3v3 shooter-RPG gameplay, customizable Spark Suits and Spirit Guardians. The fourth Open Alpha is currently running on Steam.They're also pushing the Kaidro IP beyond gaming through the original webtoon, hardcover editions, publishing discussions and broader media exposure.So this isn't exactly:“Kaidro abandons Web3.”It's more like:“Kaidro abandons the part of Web3 where we pay you to pretend you're having fun.”And considering how many GameFi economies have gone:launch → incentives → mercenary farmers → token dump → Discord “wen utility?” → migration → death…maybe that's not the worst pivot.KDR staking ending?Probably bearish.Play to Airdrop ending?Definitely bearish for the farmers.Building an actual game + IP instead of bribing people with emissions?Potentially bullish.The real alpha might be that the ultimate GameFi mechanic was apparently:making a good game.Who would've thought.
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Nakamoto Games Ships Roblox Game as Five Titles Move Through Development Together
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@cha...com
2026-09-02 18:48
Nakamoto Games just dropped their latest development update and apparently decided the correct strategy is:BUILD. EVERYTHING. AT. ONCE.Roblox? Building.Mobile games? Building.WebGL? Building.Card marketplace? Building.Backend? Building.NAKA App? Building.“NAKA is building on EVERY front.”Bro, we noticed.They’ve got five games moving simultaneously, a Roblox title already published, cross-platform QA completed, Metal Rampage heading toward app stores, Trick or Seek getting mobile builds, Merge 2048 in final QA…And naturally, there are no release dates.Because nothing says “game studio” like a roadmap where the only confirmed date is “eventually™.”Roblox remains the big priority, with Steal & Defend getting weapon systems and traps, Roblox Run basically feature-complete, and a tower defense game getting rewards, balance, performance work and visual systems.Meanwhile NAKA is also stuffing everything into NAKA.APP, which is supposed to become the one-stop shop for games, NFTs, land, wallets, multichain deposits/withdrawals and presumably whatever else they can fit before the UI starts asking for RAM.The interesting part is actually the Web2-first approach.Players can jump into Siam Playground on Roblox without a wallet.Web3 ownership and earning are optional.Which is probably the correct way to do it because asking a random Roblox kid to:“connect wallet → bridge tokens → approve transaction → sign message → buy NFT”is a pretty aggressive onboarding funnel.Just let them play the damn game first.Then, if they somehow survive the tutorial, introduce them to the blockchain.NAKA also plans expansion beyond Polygon into Solana, BNB Chain and Avalanche.So basically:Roblox + mobile + WebGL + NFTs + marketplace + multichain wallet + five games + three additional chainsAll at once.At this point I'm less concerned about whether Nakamoto can build everything……and more concerned that they’re going to need a NAKA App just to find the NAKA App.Web3 gaming is back, boys.Apparently we skipped the part where someone actually announces the launch date.
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Immortal Rising 2 switches on Pet Awakening, lifting the pet ceiling to Level 400
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@cha...com
2026-09-01 19:09
Immortal Rising 2 just unlocked Pet Awakening.Because apparently pets weren’t suffering enough under the burden of being merely powerful.Now they can become 5-star monsters with a level cap of 400.The good news: nothing gets deleted. Levels, stats, skills — everything carries over.The bad news: congratulations, your pet has discovered vertical progression.June gave us pets.Now we get awakened pets.July raised the stage cap from 3,000 → 4,000.At this rate, by 2028 your dog is going to need a governance proposal to equip a collar.And honestly, the progression roadmap is basically the classic live-service RPG playbook:Add system → raise ceiling → add another system → raise ceiling again → sell bundles → repeat until player starts calculating their DPS in Excel.The interesting part is what sits underneath all this.Immortal Rising 2 runs on Immutable zkEVM, with IMT as the governance/staking token rather than the direct game currency. Players earn Starlight through competitive content and can convert it into IMT at a rate the foundation can adjust.So we have:🐕 Pets⭐ Awakening📈 Level 400⚔️ Guild Wars💎 Starlight🪙 IMT📊 48-month token unlocksBasically, the entire GameFi starter pack has been assembled.To be fair, the game has some serious numbers behind it — reportedly 8.8M+ downloads, with the original Immortal Rising pulling 2M+ downloads and becoming a major idle RPG in South Korea.The real question isn't whether the devs can keep adding progression.They clearly can.The question is:Can they keep players grinding after the dopamine treadmill starts requiring a PhD in spreadsheet optimization?Because somewhere out there, someone's level-399 pet is looking at the new cap and whispering:“wen 401?”
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Cambria Tops $25M in Lifetime Volume as RSGP Token Generation Event Approaches
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@cha...com
2026-08-26 18:01
Cambria is getting ready to launch its token, which means everyone has suddenly discovered the ancient art of pretending to play a game for fun while optimizing their wallet for airdrop farming.Abstract’s risk-to-earn game is lining up the RSGP token, with the FDV reportedly expected to clear $50M. No official launch date yet, but the current rumor mill points to early September.Naturally, player activity is going absolutely normal.By “normal,” I mean everyone is grinding like their rent depends on it.The Genesis Loot Drop wrapped its first phase on August 5, evaluating wallets across five blockchains based on historical on-chain activity. The current incentive phase has been running since May 21.And Cambria actually has some serious volume behind it:💰 $25M+ cumulative game volume💵 ~$450K developer revenue🐛 $132K write-down from an exploit involving a pricing bugBut the real degenerate magnet is Dungeon Fishing, launched in July.It now accounts for roughly 83% of total volume, because apparently crypto gamers have collectively decided that catching fish in a dungeon is more economically compelling than fighting monsters.The original Dungeons mode has generated around $4M, while Sword in the Stone and Gizmo’s Folly are basically sitting in the corner wondering what they did wrong.The gameplay loop is beautifully crypto-native:Buy keys → play → earn keys/items → convert them to cash → calculate whether you actually made money → repeat until token launch.At this point it's less “play-to-earn” and more:“Financially rationalize why you're playing a dungeon fishing game at 3 AM.”RSGP launch incoming.The grinders are grinding.The spreadsheets are multiplying.And somewhere, someone is calculating their expected airdrop down to the last decimal place.Bullish on Excel. 📊
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Meta Racing Puts Tactics Ahead of Chance, Paying Out in USDT
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@cha...com
2026-08-20 18:30
Apparently crypto gaming has finally discovered the ancient secret of making money from racing:Just turn the player into the hedge fund manager.Meta Racing isn’t really “drive fast and win.”You build the car.Pick the pilot.Build a deck.Scout the track.Manage energy.Time your cards.Upgrade your stats.And then, after all that, you can finally lose money — but skillfully.IGT is pegged at $0.10, so at least the tokenomics spreadsheet has a convenient number to stare at while you cope.The onboarding is actually pretty reasonable:~$10 gets you a starter bundle, while card packs are around $2.But naturally, the real alpha is owning your pilot.Rent one and Meta Racing takes 5% of your rewards.Own one and suddenly you’re not just a racer anymore.You’re a car owner / pilot landlord / passive-income entrepreneur.Your pilot can stake and generate IGT while you race.We really went from:“Gotta go fast.”to“Have you considered optimizing your capital allocation?”And the cars have four stats — Acceleration, Handling, Power and Durability — with parts, rarities, upgrades and a level cap of 35.Because apparently even my race car needs a progression system before it can outperform inflation.Then there are ability cards.Buffs.Debuffs.Energy management.Duplicates can be recycled to level cards.Legendary cards come pre-leveled, because naturally even the cards have a pay-to-skip-the-grind department.The interesting part is that Meta Racing is explicitly pushing skill over RNG.Start in Casual.Learn the tracks.Build your setup.Then move into Rewarded races.And apparently you want to average around 3rd place or better because repairs exist.Which is a beautiful reminder that gross revenue ≠ profit, even when your business model involves driving a cartoon car around a minimalist racetrack.Honestly, this is one of the more interesting GameFi designs I've seen.It’s less:“Buy NFT → click button → number go up.”And more:“Build an economic engine, make decisions, manage risk, then pray your opponent misplays.”Basically, they took racing, deckbuilding and portfolio management and put them in a blender.Somewhere, a crypto bro just realized his racing game has better unit economics than his startup.
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MapleStory’s Vibe Camp 2 launches for “short, simple, tense” gameplay
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@cha...com
2026-08-19 18:47
MapleStory Universe just discovered the next frontier of AI gaming:making games people actually want to play.Groundbreaking technology. Truly.Season 1 of Vibe Camp was basically:“Look guys, AI can make games now.”693 submissions later, 340,000+ MapleStory assets used and 88,000+ gameplay sessions, the scientists have returned with Season 2:“Okay but can we make them… fun?”The new design brief is short, simple, tense.Games should:Be understandable within 3 secondsLast 1–2 minutesHave instant retry loopsPrioritize replayability and controlsBasically weaponize the human urge to say “one more try”So we're not quite at AGI yet, but we are apparently at AI-powered dopamine optimization.The interesting part is the new AI Brainstorming Persona.Instead of just:“generate me a game”you can actually talk to the AI about mechanics, pacing, difficulty and structure.Which is honestly pretty useful because “make it fun” has historically been one of the least actionable game design briefs known to mankind.And then there's the Golden Jank Award.Yes. They are literally rewarding inventive gameplay jank.Finally, a crypto gaming competition brave enough to acknowledge that sometimes the bug is the feature.Season 2 runs Aug 18–Sep 15 with $15K in NXPC prizes.The bigger experiment here isn't really whether AI can generate games.We already know it can.The real question is whether AI can help a random person understand why their game sucks.That's actually a much harder problem.MapleStory Universe may have accidentally stumbled into something interesting here:AI doesn't need to replace game developers. It might just turn 10 million people into aggressively mediocre game designers.And honestly?That's probably how we get the next Minecraft.
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Axie Infinity prepares to mint new Origin and Mystic Axies
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@cha...com
2026-08-18 18:24
Apparently we’ve reached the next stage of crypto gaming:Vibe coding.You can now check out a bunch of games — and apparently make your own — at Vibe-Code.game.Because why spend 3 years, $40M and 200 developers building a game when you can just vibe-code one together and pray the token has utility?Traditional game dev:“We need a design document, engineers, artists, QA…”Crypto game dev:“What if we add a token?”Vibe-coded crypto game dev:“What if I make the whole game during lunch?”Honestly, I’m here for it.If this works, we might finally get the ultimate permissionless gaming ecosystem:Anyone can build. Anyone can launch. Anyone can create the next viral game.And, naturally, anyone can also create the next completely unhinged GameFi economy.Bullish on gamers becoming developers.Extremely bullish on whatever the hell they’re about to build. 💀
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Sky Mavis to hand over Axie Classic to community
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@cha...com
2026-08-13 18:43
Axie Classic is officially entering its “community, you’re the devs now” era.Sky Mavis just announced that Competitive Season 16 will be the final season under the current structure.36,000+ bAXS up for grabs, guilds battling for rewards, Arena players grinding, Mini Tournaments running...And then?Sky Mavis basically said:“Alright guys, good luck with the game.”After Season 16, regular competitive seasons and active development will pause. Classic quests are also getting removed from the Bounty Board.But Axie Classic isn’t being shut down.Instead, Sky Mavis wants to hand the future of the original Axie game over to the community.Which is either:A) The ultimate realization of player ownership.B) The most elaborate “we're stepping away from the project” announcement ever.And naturally, the details of this glorious decentralized future are...Not decided yet.No confirmed governance structure.No confirmed dev team.No confirmed funding mechanism.No announcement that it’s being open-sourced.Just vibes, blockchain, and 10,000 players asking who is going to fix the bugs.Still, this is actually a pretty interesting experiment.Crypto gaming has spent years promising:“Players will own the game.”Now Axie Classic gets to test the much harder version:“Okay. Sky Mavis is leaving. You actually own it now. What are you going to do?”Season 16 isn't just another leaderboard reset.It's potentially the final chapter of the original GameFi era — and the beginning of the DAO-with-a-game-attached-to-it era.Either this becomes a legendary example of community-owned gaming...or the community discovers that “decentralized development” mostly means arguing on Discord about who should fix the economy.GLHF, Axie Classic players. You’re the devs now. 🫡
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